-- 运营活动: 累计充值


--[[
{
    cmd_id = 1, -- 命令id，用于批量停止、删除活动  
    act_id = 79, -- 活动id (79 单笔充值)
    act_name = '累计充值', -- 活动名称
    act_desc = '充值达到对应金额，可以领取对应奖励', -- 活动描述
    beg_time = 1488956400,  -- 活动开始时间(unix timestamp)
    end_time = 1489042800,  -- 活动结束时间(unix timestamp) 
    config = { -- 配置数据
        Gold = {100,200,300},     --充值元宝
        Days = 3,               --活动天数  --感觉这字段并没有什么卵用
        Rewards = 
        {
            {       --第一档奖励
                {type = 0, id = 1118, count = 12, bind = 1 , strong = 0 ,quality = 0 ,},   --龙魂碎片(中)
                {type = 0, id = 1124, count = 5, bind = 1 , strong = 0 ,quality = 0 ,}, --暗黑的护符   
            },
            {       --第二档奖励
                {type = 0, id = 1118, count = 12, bind = 1 , strong = 0 ,quality = 0 ,},   --龙魂碎片(中)
                {type = 0, id = 1124, count = 5, bind = 1 , strong = 0 ,quality = 0 ,}, --暗黑的护符   
            },
            {       --第三档奖励
                {type = 0, id = 1118, count = 12, bind = 1 , strong = 0 ,quality = 0 ,},   --龙魂碎片(中)
                {type = 0, id = 1124, count = 5, bind = 1 , strong = 0 ,quality = 0 ,}, --暗黑的护符   
            },
        },
    },
}

]]

-- 检查配置是否正确，正确则返回 0，否则返回错误码
function oper_act_79_check_cfg(cfg)
    if cfg == nil then return 20 end
    
    local config = cfg.config
    if config == nil then return 21 end
    
    if config.Awards == nil then return 23 end
    if type(config.Awards) ~= "table" then return 24 end
    for idx = 1, #config.Awards do
        local dayRewards = config.Awards[idx].Rewards
        if dayRewards == nil then return 25 end
        if type(dayRewards) ~= "table" then return 26 end
        if not oper_act_check_one_award_cfg(dayRewards) then
            return 22
        end 
    end

    return 0
end

-- 安装活动，成功则返回 0，否则返回错误码
function oper_act_79_setup(cfg) 
    return 0
end

-- 卸载活动
function oper_act_79_unsetup(cfg)   
end

-- 活动开始
function oper_act_79_start(cfg)
    local ssVar = System.getStaticVar()
    ssVar.oper_act_79_start = 1
    ssVar.oper_act_79_cmd = cfg.cmd_id
    ssVar.oper_act_79_act = cfg.act_id

    local data = gRankMgr_GetValueByIndx(0, RANK_DEFINE_OPERATION_79, 1)

    local needClearState = true

    local crossDayState = false

    if data then
        local myData = BaseFuc_unserialize(data)
        if myData and myData.cmd_id and myData.cmd_id == cfg.cmd_id and myData.act_id and myData.act_id == cfg.act_id and
            myData.time and cfg.beg_time <= myData.time and  cfg.end_time > myData.time then
            needClearState = false
            local time = System.getSystemTime()
            if myData and myData.mySelfTime and not System.isUnixTimeSameDay(myData.mySelfTime, time) then
                crossDayState = true
            end
        end
    end

    if crossDayState then
        if cfg then
            local config = cfg.config
            if config then 
                local rankPtr = Ranking.getRanking(RankList[RANK_DEFINE_OPERATION_79].strName)
                local rankCount = Ranking.getRankItemCount(rankPtr)
                for idx = 1, rankCount do
                    local item = Ranking.getItemFromIndex(rankPtr, idx-1)
                    if item then
                        local actorid = tonumber(Ranking.getId(item))
                        local data = Ranking.getSub(item, 1)
                        local dataTable
                        if not data or data == "" then
                            dataTable = {}
                        else
                            dataTable = BaseFuc_unserialize(data)
                        end
                      
                        if dataTable.myGoldData then
                            local rewardCfg = config.Awards
                            for idx = 1, #config.Awards do
                                if dataTable.myGoldData[idx] and dataTable.myGoldData[idx] == 1 then
                                    local rewards = rewardCfg[idx].Rewards
                                    local title = Lang.ScriptTips.Operation214
                                    local content = Lang.ScriptTips.Operation215
                                    Awards.GiveToMailById(actorid, rewards, title, content, LogIds.OperationLogId079, Lang.LogTips.Operation079, dataTable.vocation, dataTable.sex)
                                end
                            end
                        end
                    end
                end
            end
        end
    end

    if needClearState or crossDayState then
        gRankMgr_Clear(RANK_DEFINE_OPERATION_79)
    end
end

-- 活动结束
function oper_act_79_end(cfg)
    local ssVar = System.getStaticVar()
    ssVar.oper_act_79_start = nil
    ssVar.oper_act_79_cmd = nil
    ssVar.oper_act_79_act = nil

    if not cfg then return end
    local config = cfg.config
    if not config then return end

    local rankPtr = Ranking.getRanking(RankList[RANK_DEFINE_OPERATION_79].strName)
    local rankCount = Ranking.getRankItemCount(rankPtr)
    for idx = 1, rankCount do
        local item = Ranking.getItemFromIndex(rankPtr, idx-1)
        if item then
            local actorid = tonumber(Ranking.getId(item))
            local data = Ranking.getSub(item, 1)
            local dataTable
            if not data or data == "" then
                dataTable = {}
            else
                dataTable = BaseFuc_unserialize(data)
            end
          
            if dataTable.myGoldData then
                local rewardCfg = config.Awards
                for idx = 1, #config.Awards do
                    if dataTable.myGoldData[idx] and dataTable.myGoldData[idx] == 1 then
                        local rewards = rewardCfg[idx].Rewards
                        local title = Lang.ScriptTips.Operation214
                        local content = Lang.ScriptTips.Operation215
                        Awards.GiveToMailById(actorid, rewards, title, content, LogIds.OperationLogId079, Lang.LogTips.Operation079, dataTable.vocation, dataTable.sex)
                    end
                end
            end
        end
    end
end

-- 打包数据
function oper_act_79_packet_data(sysarg, cfg)

    local ssVar = System.getStaticVar()
    if not ssVar.oper_act_79_start then
        return
    end
    if not cfg then return end
    local config = cfg.config
    if not config then return end

    local actorid = Actor.getActorId(sysarg)
    local data = gRankMgr_GetValueById(actorid, RANK_DEFINE_OPERATION_79, 1)

    local myData = BaseFuc_unserialize(data)
    

    if not myData then
        myData = {}
    end
    if not myData.myGoldData then
        myData.myGoldData = {}
    end


    local pack = oper_act_alloc_init_data_packet(sysarg, cfg.cmd_id, cfg.act_id)
    if (pack == nil) then
        return
    end
    local len = #config.Awards
    DataPack.writeByte(pack, len)
    for idx = 1, len do
        local state = myData.myGoldData[idx] or 0
        DataPack.writeByte(pack, state)
    end
    DataPack.flush(pack)
    
    --DataPack.writeByte(netPack, 1)        -- 活动特有参数
end

-- 操作，返回操作结果，0为成功
function oper_act_79_do(sysarg, cfg, clientPkt)
    if cfg == nil then return end
    
    if cfg.state == nil or cfg.state ~= 1 then -- 不在活动中
        Actor.sendTipmsg(sysarg,Lang.ScriptTips.Operation001, ttFlyTip)
        return
    end
    
    local config = cfg.config
    if config == nil then -- 参数错误
        print("error, oper_act_79_do cfg.config confg error")
        return
    end

    local Index = DataPack.readByte(clientPkt)
    
    local ssVar = System.getStaticVar()
    if not ssVar.oper_act_79_start then
        Actor.sendTipmsg(sysarg, Lang.ScriptTips.Operation004, ttFlyTip)
        return
    end
   
    if Index > #config.Awards then
        Actor.sendTipmsg(sysarg, Lang.ScriptTips.Operation005, ttFlyTip)
        return
    end

    local actorid = Actor.getActorId(sysarg)
    local data = gRankMgr_GetValueById(actorid, RANK_DEFINE_OPERATION_79, 1)
    local myData = BaseFuc_unserialize(data)

    if not myData then
        Actor.sendTipmsg(sysarg, Lang.ScriptTips.Operation006, ttFlyTip)
        return
    end
    if not myData.myGoldData then
        Actor.sendTipmsg(sysarg, Lang.ScriptTips.Operation006, ttFlyTip)
        return
    end
    if not myData.myGoldData[Index] or myData.myGoldData[Index] ~= 1 then
        Actor.sendTipmsg(sysarg, Lang.ScriptTips.Operation006, ttFlyTip)
        return
    end

    local rewardCfg = config.Awards

    local rewards = rewardCfg[Index].Rewards

    myData.myGoldData[Index] = 2
    
    if IsBagGridEnough(sysarg, rewards) then
        GiveCommonAward(sysarg, rewards, LogIds.OperationLogId079, Lang.LogTips.Operation079)
    else
        local actorId = Actor.getActorId(sysarg)
        local title = Lang.ScriptTips.Operation214
        local content = Lang.ScriptTips.Operation215

        local sex = Actor.getIntProperty(sysarg, PROP_ACTOR_SEX)
        local vocation = Actor.getIntProperty(sysarg, PROP_ACTOR_VOCATION)
    
        Awards.GiveToMailById(actorId, rewards, title, content, LogIds.OperationLogId079, Lang.LogTips.Operation079, vocation, sex)
    end

    local time = System.getSystemTime()

    if not myData.cmd_id then
        myData.cmd_id = cfg.cmd_id
        myData.act_id = cfg.act_id
        myData.time = time
    end

    myData.mySelfTime = time

    if not myData.sex then
        myData.sex = Actor.getIntProperty(sysarg, PROP_ACTOR_SEX)
        myData.vocation = Actor.getIntProperty(sysarg, PROP_ACTOR_VOCATION)
    end

    local newData = BaseFuc_serialize(myData)
    gRankMgr_SetRankEx(actorid, RANK_DEFINE_OPERATION_79, 1, newData)
        
    local netPack = oper_act_alloc_do_result_packet(sysarg, cfg.cmd_id, cfg.act_id, 0)
    if not netPack then return end

    DataPack.writeByte(netPack, Index) 
    DataPack.writeByte(netPack, 2) 

--  DataPack.writeByte(netPack, 1) -- 活动特有参数
    DataPack.flush(netPack)
end

-- 跨天
function oper_act_79_new_day_arrive(act_id) 
     local ssVar = System.getStaticVar()
    if not ssVar.oper_act_79_start then
        return
    end
    if not ssVar.oper_act_79_cmd then
        return
    end
    if not ssVar.oper_act_79_act then
        return
    end
    
    local cfg = get_oper_act_cfg(ssVar.oper_act_79_cmd, ssVar.oper_act_79_act)
    if not cfg then
        return
    end

    local config = cfg.config
    if not config then
        return
    end 

    local rankPtr = Ranking.getRanking(RankList[RANK_DEFINE_OPERATION_79].strName)
    local rankCount = Ranking.getRankItemCount(rankPtr)
    for idx = 1, rankCount do
        local item = Ranking.getItemFromIndex(rankPtr, idx-1)
        if item then
            local actorid = tonumber(Ranking.getId(item))
            local data = Ranking.getSub(item, 1)
            local dataTable
            if not data or data == "" then
                dataTable = {}
            else
                dataTable = BaseFuc_unserialize(data)
            end
          
            if dataTable.myGoldData then
                local rewardCfg = config.Awards
                for idx = 1, #config.Awards do
                    if dataTable.myGoldData[idx] and dataTable.myGoldData[idx] == 1 then
                        local rewards = rewardCfg[idx].Rewards
                        local title = Lang.ScriptTips.Operation214
                        local content = Lang.ScriptTips.Operation215
                        Awards.GiveToMailById(actorid, rewards, title, content, LogIds.OperationLogId079, Lang.LogTips.Operation079, dataTable.vocation, dataTable.sex)
                    end
                end
            end
        end
    end
    gRankMgr_Clear(RANK_DEFINE_OPERATION_79)
end

--累计充值元宝
function oper_act_79_withdrawyuanbao(sysarg, Gold)
    local ssVar = System.getStaticVar()
    if not ssVar.oper_act_79_start then
        return
    end
    if not ssVar.oper_act_79_cmd then
        return
    end
    if not ssVar.oper_act_79_act then
        return
    end
    
    local cfg = get_oper_act_cfg(ssVar.oper_act_79_cmd, ssVar.oper_act_79_act)
    if not cfg then
        return
    end

    local config = cfg.config
    if not config then
        return
    end 

    local actorid = Actor.getActorId(sysarg)
    local data = gRankMgr_GetValueById(actorid, RANK_DEFINE_OPERATION_79, 1)

    local myData = BaseFuc_unserialize(data)

    if not myData then
        myData = {}
    end
    if not myData.myGoldData then
        myData.myGoldData = {}
    end
    for idx = 1, #config.Awards do
        if myData.myGoldData[idx] and myData.myGoldData[idx] >= 1 then
        else
            if config.Awards[idx].Gold == Gold then
                myData.myGoldData[idx] = 1
            end
        end
    end

    local time = System.getSystemTime()

    if not myData.cmd_id then
        myData.cmd_id = cfg.cmd_id
        myData.act_id = cfg.act_id
        myData.time = time
    end

    myData.mySelfTime = time

    if not myData.sex then
        myData.sex = Actor.getIntProperty(sysarg, PROP_ACTOR_SEX)
        myData.vocation = Actor.getIntProperty(sysarg, PROP_ACTOR_VOCATION)
    end

    local newData = BaseFuc_serialize(myData)
    gRankMgr_SetRankEx(actorid, RANK_DEFINE_OPERATION_79, 1, newData)
    oper_act_79_packet_data(sysarg, cfg)
end
